Mirror
When you mirror text, attributes, and attribute definitions, they are reversed or turned upside down in the mirror image. If you want to prevent this, set the MIRRTEXT system variable to 0 (off). Text then has the same alignment and justification as before the mirroring.
MIRRTEXT affects text that is created with the TEXT, ATTDEF, or MTEXT commands; attribute definitions; and variable attributes. Text and constant attributes within an inserted block are mirrored as a consequence of mirroring the entire block. These objects are reversed regardless of the MIRRTEXT setting.
Mirror in 3D
With MIRROR3D, you can mirror objects across a specified mirroring plane. The mirroring plane can be one of the following:
- The plane of a planar object
- A plane parallel to the XY, YZ, or XZ plane of the current UCS that passes through a specified point
- A plane defined by three specified points (2, 3, and 4)
Command line: mirror
Select objects: Use an object selection method and press ENTER to finish
Specify first point of mirror line: Specify a point
Specify second point of mirror line: Specify a point
The two specified points become the endpoints of a line about which the selected objects are mirrored. For mirroring in 3D, this line defines a mirroring plane perpendicular to the XY plane of the user coordinate system (UCS) containing the mirror line.
Erase source objects? [Yes/No]
Yes
Places the mirrored image into the drawing and erases the original objects. No
Places the mirrored image into the drawing and retains the original objects.
To manage the mirror properties of text objects, use the MIRRTEXT system variable. The default setting of MIRRTEXT is 1 (on), which causes a text object to be mirrored just like any other object. When MIRRTEXT is off (0), text is not reversed.
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